Clans
author
players
2-4
duration
30
age
10+
first edition
Winning Moves, 2002
Boardgamegeek Photogallery
The game is set in late prehistory, a time of transition when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous by forming larger groups. This led to the formation of the first villages. Clans has easy rules, but is very challenging.
Players try to distribute their huts in a big number of villages and in the most favourable territories. Then huts reunite and new villages grow. The rules are really simple, but each move is irreversible: you must make good use of the tactical situations coming from the eras' rolling by.
Click here to play online
The game is set in late prehistory, a time of transition when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous by forming larger groups. This led to the formation of the first villages. Clans has easy rules, but is very challenging.
Players try to distribute their huts in a big number of villages and in the most favourable territories. Then huts reunite and new villages grow. The rules are really simple, but each move is irreversible: you must make good use of the tactical situations coming from the eras' rolling by.
Click here to play online
The board |
Leo Colovini at the Deutscher Spiele Preis 2003
Editions
2002, Venice Connection, Clans
(Italiano Francese Inglese)
Multilingual Venice Connection edition for the italian and french market.
(Italiano Francese Inglese)
Multilingual Venice Connection edition for the italian and french market.
2002, Rio Grande, Clans
(Inglese Francese Italiano)
Multilingual Venice Connection edition for the english spoken language Countries.
(Inglese Francese Italiano)
Multilingual Venice Connection edition for the english spoken language Countries.