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OUR GAMES
"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
2005
Alex Zucchini
Italy, 1628: the wealthy families of Lucca compete in creating the most refined palaces and reinforcing the city walls. This is a card game for master builders!
Leo Colovini
A holiday card game. A romantic walk in Venice or a wild night in Mykonos? A trip to an amusement park or...? Each destination will be optimized according to the correct group!
Alex Zucchini
You have to establish an empire! Each player leads one of the population that settled around the seven hills of Rome and uses his skill to extend his domain on that crucial areas.
Alessandro Saragosa
It's the same mechanism of König Salomons Schatzkammer but with the most famous Archelogist from the movie, searching incredible richness and magical objects. The possibility to hollow on a game board developed on 4 different levels is very interesting.
Alessandro Saragosa
Players have to choose the hollow areas of the King Solomons Mines, to collect richness, beeing careful not to be under a curse. The possibility to hollow on a game board developped on 4 different levels is very interesting.
Dario De Toffoli, Leo Colovini, Dario Zaccariotto
A real and original competitive game based on the mechanisms of the game that conquered the world. It is for many players or for only one. It's also possible to use it to solve normal sudoku puzzles.
Leo Colovini
An original game based on the Carcassonne game concept.
2004
Leo Colovini
You have to collect wonderful treasures under the sea: a perfect agreement between the bathyscaphe and the main ship is necessary in order to reach the right depth at the right time.
Rosanna Leocata, Gaetano Evola
The development strategy meets the survivor tatics. Each pioneer's mission is to claim as much of the new world as possible, placing the borders stones and moving the pawns in the most clever way.
Leo Colovini, Stefano Cavanè
In this evolution of Quicksand, the goal of the game is to reach the Parliament with a captivating race among honest and dishonest people in Italy.
Alex Randolph, Leo Colovini, Dario De Toffoli, Renato de Rosa
A team of authors, a special wooden game board in which discs can disappear, a funny abstract game.
Leo Colovini
Players do not take turns in this game: everyone can discard a card or draw a card whenever he wants: the quicker you are the better!
Leo Colovini
Druids create enchanted amulets in some mystic places. The problem is to catch them: the later you play, the bigger loot you may have.
2003
Leo Colovini, Reiner Knizia, Wolfgang Kramer, Frank Nestel, Alex Randolph
The "PlayStation" version of five boardgames by five important game authors: Geister (Randolph), Midnight party (Kramer), Ursuppe (Nestel), Cartagena (Colovini), Zirkus Flohcati (Knizia).
Leo Colovini
A game created for the exhibition "Concreta utopia - Lelio Basso e il progetto di una democrazia globale" at the Casanatense library of Rome.
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