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OUR GAMES
"Our" games are ideas of "our" authors that became concrete products, edited and distributed by "our" editors.
Some of these games have become international hits, some others had an alternating commercial luck.
We grew fond of each one of them.
2000
Alex Randolph
An interesting combination of speed, skill and bluff. To accumulate points, players have to choose if they want to accept other's players challenges or reach a compromise.
Silvano Berton
A catchy boardgame in which players have to find out several names related to a specific subject: the more letters one asks to the game leader, the less points one makes.
Leo Colovini
Players are fighting to succeed to Charlemagne. There are many opportunities during the game: mantaining the support of the paladins, choosing the order of the game, controlling the emperor's movements.
1999
Leo Colovini
A party-game realized for the chain of shops Città del Sole. Children wear special crown cut-out from a big game board and run after each other trying to guess whose crown is the card they have.
Dario De Toffoli
All the animals have to go to the right birthday party. A joyful and fast card game for children realized for the shops' chain Città del Sole. Players can be many or few.
1998
Ennio Peres
A new edition of Verba Volant. You play with cards instead of tiles and you can choose the language among different possibilities: for each one there's a particular frequency of letters.
Dario De Toffoli, Leo Colovini
This game has been realized for Roche, in order to promote their new information system SAP.
Alex Randolph
It's a puzzle attached to the Unicopli Games Catalogue 1998/99: the red tiles have to go down and the blue ones have to go up... Until an upside down position forms.
Leo Colovini, Duccio Vitale
From history to "fantahistory". The past and the future of the European Union are maintained with realism in this pitiless game of connected elections and tactical, fragile alliances.
Alex Randolph
A battle between different kinds of "bluff". You have to reach the ring... but if your opponent understands which playing piece you are using, he cries out "Xe queo"! and you loose everything.
Leo Colovini, Dario De Toffoli
It is a fast, sparkling and really simple card game for children, where players have to collect the rows of cards on the table... before the opponents try to do the same!
Dario De Toffoli
The new generation quartets! The cards that the players have to collect change every time: every new word needs a new adventure. The memory component rises the strain up. Thre are three different versions: Detective, Explorer and Heroes.
1997
Andrea Angiolino, Francesca Garello
This is an expansion of the RPG Lex Arcana, developed for Nexus by a new couple of authors. It includes a report of the Emperor concerning Italy, chapters about the Etruscan magic and the enchanted animals, and two new adventures.
Leo Colovini
A hatter's fight with top hats. It's a sort of draughts game, but more active and with a bluff component.
1996
Leo Colovini, Alex Randolph
The card game version of the board game Inkognito. The setting is the same of the venetian carnival and players look for their partners. The deduction mechanism is even more interesting.
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